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Frostpunk tech tree
Frostpunk tech tree










frostpunk tech tree
  1. #FROSTPUNK TECH TREE GENERATOR#
  2. #FROSTPUNK TECH TREE UPGRADE#

Charcoal kilns use wood, wood is scarce, coal can be produced without limits using thumpers.

frostpunk tech tree

Coal mines and their upgrades are key, coal mining efficiency upgrades are questionable. Thumper is good, if you have lots of workforce, upgrades are meh tho.

#FROSTPUNK TECH TREE UPGRADE#

Gathering upgrade is good only when you have resource piles laying around. Engineer automaton is OP.Īll workplace insulation upgrades are worthless, just get steam hub, you will still need it anyways. Medical upgrade is meh, it's good in Refugee scenario, but you lack steam cores there to build enough automatons. Whole automaton tree is viable in Seeds scenarion, and somewhat viable in New hope. Prostheses upgrade, most useless tech in all tree, they are already cheap, and you can produce them fast enough. Third scout team is an overkill, and it also comes too late. Tier 5 speed upgrade comes too late, usually by that time i scouted most places. First scout speed upgrade is nice, with 2 scouts that is enough to sweep all map. Faster team are good only when you lack some resource.

#FROSTPUNK TECH TREE GENERATOR#

Steam hub and generator upgrade are KING! Best tech in all tree. Overdrive upgrades are nice, but only required in first scenario. Heat efficiency upgrades on steam hubs, generator and heaters are not tech efficient. Heaters suck ass, they don't heat homes, and you heat homes only with generator upgrades, why not use steam hubs then? Generator range upgrade loses to steam hubs, tech wise, and is equal or better in coal consumption.












Frostpunk tech tree